In the final class of the semester, we talked about coding, augmented reality, and QR codes.
QR codes are specialized barcodes that can be printed onto documents or posters. When scanned by a smartphone, provide the viewer with additional information. These can be used in the classroom in a variety of ways. They can be used by students to attach additional information onto posterboards/graphics. Alternatively, they can be used by teachers to attach video or audio tutorial links to assignments or homework sheets.
Augmented reality takes QR codes to the next level. We learned about an app called HP reveal that allows teachers to create hot spots on homework sheets (or any paper) that students can scan. When these hot spots are scanned, they bring students to different web pages containing videos, pictures, or audio files that can help teach them certain concepts. Virtual reality is a different form of augmented reality. This can be useful for older students as it allows them to be immersed in different places without actually having to be there physically. There are a couple downsides to VR, one of which is that some people experience nausea when using it. Another downside is that it has been shown to have some adverse effects on some parts of the brain, which is why experts say that children under 13 should not use it and adults should limit use to 30 mins per day.
We were also given the chance to explore coding briefly. Coding was a lot more difficult than I had anticipated. To be honest, I am so lost that I don’t even know how to describe it in this post. There are several games available to help kids learn how to code including Move the Turtle. Although coding isn’t specifically mentioned in the curriculum, it could be added in to address a more broad competency.